Learning Spaces
Here you'll find articles on technology-enabled learning spaces, classroom design, av technologies and more, plus stories about institutions adopting new tech for the classroom.
AV company Tecom Electronics has produced a new pan-tilt-zoom camera. The TE-PT950 PTZ camera offers a wide viewing angle (340-degree motion) and multiple video interfaces and ports, including HDMI, USB 2.0 and USB 3.0.
Maxhub has introduced a new line of LED wall displays, ranging in size from 110 to 220 inches (9 to 18 feet) across the diagonal.
Nova Southeastern University worked with Adept XR to develop an immersive learning program for students taking a personal finance class and another for accounting students.
San Diego State University is outfitting nearly 200 classrooms across its main and Imperial Valley campuses with Sony's MAS-A100 beamforming ceiling microphone, to support the hybrid classroom model.
Georgia Career Institute, a vocational school with three campuses, has adopted 16 Google Jamboard interactive displays from BenQ to add interaction, engagement and better student comprehension to its remote instruction.
Key Digital has launched a new 4K wireless presentation gateway for bring-your-own-device environments. The new KD-BYOD4K allows the teacher or instructor to broadcast content to and from computers, whether they're operating on Windows, Mac, iOS or Android.
During the past few months, higher education institutions have had an urgent need to respond to the challenges of a pandemic and reconfigure learning spaces quickly with very little room for trial and error. FLEXspace.org has proven to be both a hub for sharing what works and a platform for longer-term research on important questions that impact the future.
Purdue University has received a $3 million grant from the National Science Foundation to continue development of a prototype that will facilitate workforce education being done through augmented reality and virtual reality.
Pennsylvania's Duquesne University has installed audio conferencing systems in more than 40 classrooms to support its shift to the hybrid learning model, in which some students attend class on-campus while others participate remotely.
The company that produces HoloPatient has developed a remote version for pandemic-era teaching. GigXR's original HoloPatient allows medical and nursing students to interact with a holographic patient via virtual and augmented reality. The new HoloPatient Remote is intended to provide students with safe and physically distanced versions of that immersion as a replacement for normal clinical studies.