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Mobile Computing Articles

Welcome to Campus Technology's article listing page for mobile computing in higher education institutions.


Report: Worldwide Tablet Shipments Will Decline This Year, Rebound in 2018

Worldwide tablet shipments are expected to decline by 12 percent for the rest of 2016, rounding out the year at 182.3 million shipments, according to a new forecast from the International Data Corporation (IDC) Worldwide Quarterly Tablet Tracker.

HP Unveils Ultra Thin, Durable Convertible Laptop

HP today announced a “rugged” convertible laptop designed for classrooms. The new HP ProBook x360 11 G1 Education Edition (EE) is touch-enabled and claims to be “the world’s thinnest rugged convertible notebook PC.”

Multimodal Biometrics Strengthen Mobile Security

Passwords and PIN numbers for smartphones offer weak security for mobile devices, but a team of California State University, Fullerton researchers have found that multimodal biometrics (a combination of face, fingerprint and voice authentication schemes) significantly improve mobile security.

Study Examines Benefits and Constraints of BYOD Policies

A new study examines the affordances, or benefits, and constraints of instituting bring your own device (BYOD) policies in schools.

12 University Teams Advance in Amazon AI Contest

Amazon has announced 12 university teams that will participate in its Alexa Prize contest, which challenges university and college students worldwide to develop a “socialbot” capable of holding conversations with humans for 20 minutes.

Mixed Reality: From the Design Lab to the Professions

An update on Oklahoma State University's recent expansion of its Mixed Reality Lab and how the inclusion of mixed reality in the curriculum at OSU is impacting design students.



A Mobile Personal Assistant Tuned to Student Needs

In an effort to help freshmen manage the college transition, the University of San Diego created a smart personal assistant app designed to help students prioritize and track their tasks.

South Dakota College Students Use Pokemon Go to Teach STEM to Fourth Graders

Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone-based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.

Top 10 Education Technologies that Will Be Dead and Gone in the Next Decade

In our 2016 Teaching with Technology survey, faculty members offered their predictions on what the future holds for technology in teaching — including what hardware and systems will bite the dust over the next 10 years.

Ed Dept. Launches $680,000 Augmented and Virtual Reality Challenge

The United States Department of Education (ED) has formally kicked off a new competition designed to encourage the development of virtual and augmented reality concepts for education.