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Mobile Computing Articles

Welcome to Campus Technology's article listing page for mobile computing in higher education institutions.


UC San Diego Undergrads to Create VR, AR Content in New Lab

The University of California, San Diego last month opened the doors to its Virtual Reality (VR) Lab, a facility for undergraduate students to create content for virtual environments.

You've Been Hacked! Explaining Cybersecurity to Students in an Interconnected Era

Computer hackers, also known as cybercriminals, are infiltrating our world with ever-increasing sophistication. It is critical that students understand both the benefits and risks of their devices — especially their smartphones. Educators have an important role to play in helping students understand and safely navigate an internet-connected world.

ThingLink Adds Filter Search to Interactive Digital Media Platform

Millions of classrooms worldwide using ThingLink image and video editors to create interactive digital content can now tap search filters on platform.

Apple’s App Development Curriculum for Community College, High School Students Now on iBooks

Apple has released its first full-year course to teach college students how to design mobile apps using the Swift programming language.

MIT.nano to Hold Inaugural Research Symposium on Future of Sensor Technology

Ubiquitous, unobtrusive sensing could offer more insight into the natural world and change the exploration of healthcare, energy, computing and other fields. To showcase current innovations focused on nano-enabled sensors and sensing systems research happening at the Massachusetts Institute of Technology (MIT), the university’s MIT.nano facility will be holding a research symposium, on campus and online.

Campus Safety Platform Offers Emergency Data, Streamlines Reporting

Student engagement platform ClearScholar, with support from Butler University’s police, security and IT departments, launched a new platform that aims to enhance safety technology at colleges and universities.



Google I/O 2017: Standalone Google VR Headsets from HTC, Lenovo Coming Soon

At the annual Google I/O 2017 developer conference, Google unveiled an upcoming “revolutionary” standalone VR headset that will be manufactured by HTC and Lenovo.

Students Say Challenging Curriculum Is a Top Barrier to On-Time Graduation

More than a third (38 percent) of college students in a recent survey reported they are somewhat worried or very worried that they won't graduate on time, and half (52 percent) are concerned that they won't be able to find a job.

5 VR Trends to Watch in Education

What virtual reality gadgets and tools can educators look forward to in the near future? The ed tech strategists behind Digital Bodies share their observations, highlighting a few products to be on the lookout for.

Fashioning a Framework for Maker Education

Jaclyn Gerstein will be presenting at two sessions during the ISTE conference: “A Framework for Maker Education: Frontloading and Reflecting on Maker Experiences,” on Sunday, June 25; and “Design Thinking and Universal Design for Learning for Makerspaces, STEM and STEAM” on Monday, June 26.