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Mobile Computing Articles

Welcome to Campus Technology's article listing page for mobile computing in higher education institutions.


Google Cardboard Users Can Now Play WebVR Experiments

The company has added support for Google Cardboard and launched a new homepage for web-based VR experiments.

Adobe Releases Latest Versions of Captivate and Captivate Prime

Adobe has released the latest versions of its e-learning authoring tool, Adobe Captivate, and its learning management system (LMS), Adobe Captivate Prime. The two are designed to be used in conjunction as end-to-end solutions, or as standalone offerings, and are aimed toward specialists in learning and development, training and corporate HR departments.

Ed Tech Changes ... and Stays the Same

From web 2.0 to the flipped classroom, here's how education technology trends have evolved over the years.

Report: Worldwide IT Spending Forecast to Grow 1.4% in 2017

Worldwide IT spending is projected to total $3.5 trillion in 2017, a 1.4 percent increase from 2016, according to market research firm Gartner, Inc. This growth rate is down from the previous quarter’s forecast of 2.7 percent, due in part to the rising United States dollar.

California State University System Streamlines OER Adoption for Faculty and Students

Through a new partnership with VitalSource, faculty and students within the CSU system will be able to access CSU-created OER materials and other digital content on the VitalSource Bookshelf Platform.

OOHLALA App Adds Smart Calendar

Mobile student assistant app OOHLALA today introduced a smart calendar feature designed to help users track their activities on and off campus.



3 Keys to Introducing Virtual Reality in E-Learning Courses

Virtual reality (VR) has found its way into the educational space, and by all indications, it’s here to stay. Since VR glasses can be obtained for as low as $10 apiece, cost is becoming less of an issue. Here are three guidelines toward introducing VR in e-learning courses.

Report: AI and Cognitive Systems Spending to Hit $12.5 Billion Worldwide This Year

The United States is expected to spend the most of any country on these two systems in 2017 — $9.7 billion, according to a report from the International Data Corporation.

Canadian Researchers Design Bendable Sensors for Next-Gen Touchscreen Devices, Wearables and More

The next generation of touchscreen devices, wearables and other items maybe be bendable and foldable, thanks to a flexible and stretchable touch sensor being developed at the University of British Columbia (UBC) in Canada

Apple Unveils $329 iPad With Improved Display and Performance

This week, Apple released a slew of product updates that included a more affordable iPad device with an enhanced display.