A new web program by Google allows users to explore the world in virtual reality (VR) by just speaking the name of a place. Speak to Go is activated by a user’s voice.
VR First, a global initiative to democratize virtual and augmented reality (VR/AR) hardware and software for academic institutions, is planning to open 50 of its VR/AR labs at colleges and universities by the end of this year, in an effort to meet future workforce demands.
California State University East Bay is harnessing the power of AI to offer online students a new learning and assessment experience.
Echo360 has rolled out several features to its video and engagement platform that are designed to enhance the user experience for nearly 3 million students worldwide using the platform.
The university teamed up with CampusLogic earlier this year to deploy an end-to-end student financial aid engagement platform.
The company has added support for Google Cardboard and launched a new homepage for web-based VR experiments.
From web 2.0 to the flipped classroom, here's how education technology trends have evolved over the years.
Adobe has released the latest versions of its e-learning authoring tool, Adobe Captivate, and its learning management system (LMS), Adobe Captivate Prime. The two are designed to be used in conjunction as end-to-end solutions, or as standalone offerings, and are aimed toward specialists in learning and development, training and corporate HR departments.
Worldwide IT spending is projected to total $3.5 trillion in 2017, a 1.4 percent increase from 2016, according to market research firm Gartner, Inc. This growth rate is down from the previous quarter’s forecast of 2.7 percent, due in part to the rising United States dollar.
Through a new partnership with VitalSource, faculty and students within the CSU system will be able to access CSU-created OER materials and other digital content on the VitalSource Bookshelf Platform.