Technology Enabled Teaching September 21, 2005
IN THIS ISSUE
VIEWPOINT
NEWS & PRODUCT UPDATES
CASE STUDY
TECH NOTES
READER RESPONSE
Sponsors
Viewpoint
Reflection in an Always-On Learning Environment:
Has It Been Turned Off?
By Helen L. Chen
Stanford University
Who are the students entering today’s colleges and
universities? Sometimes referred to as the Net Generation
or Millennials (students born in or after 1982), we know
that this is a group that has never known a world without
computers and the Internet. The Kaiser Family Foundation
recently released a study on “Generation M: Media in the
Lives of 8-18 year olds” which found that not only are
children and teens interacting with media (including TV,
videos, music, video games, computers, movies and print)
for non-school activities on average 6 hours per day, but
a quarter to a third of these students are multi-tasking,
and using another form of media while reading, using a
computer, or listening to music. Video game designer and
writer Marc Prensky uses the metaphor of digital
natives vs. digital immigrants to suggest that these
kinds of experiences (video game playing, interactions
via instant messaging, email, and cell phones, watching
MTV) have actually changed the physical structure of
digital natives’ brains, how they think, and consequently
how they learn.
Educause’s Diana Oblinger describes how the expectations
of this generation have implications for all aspects of
college life. Faculty and instructors will find the
learning styles of these students oriented towards
teamwork, experiential activities, and the use of
technology such as online discussions or simulations.
Institutions must provide students with a campus
infrastructure that enables them to be connected
anytime and anywhere through cell phones, email,
and instant messaging. Administrators and staff
must meet a strong expectation for excellent
customer service and immediacy with a low tolerance
for delays during the admissions process, and in
student services and academic advising. The
learning environment that students reside in
is one that is characterized by multitasking,
visual orientation, immediate gratification,
and parallel processing.
News & Product Updates
Fifty-one Competencies for Online Instruction
Fifty-one competencies for online instruction ...
are shared by Ted Smith and correlated with quality
learning outcomes for students. Smith divides the
competencies into those needed prior to, during,
and after the course has been completed
(The Journal of Educators Online)
Find out more
SimSchool: The Game of Teaching
SimSchool: The game of teaching ...
provides a resource useful for teacher preparation
programs. The videogame engages those new to teaching
with a variety of virtual students who differ in terms
of their strengths, weaknesses, attitudes, and behaviors.
Decisions have consequences in this implementation of
online gaming (Innovation Online)
href="http://www.innovateonline.info/index.php?view=article&id=173"
target="_blank">Find out more
Learning Objects: A Rose By Any Other Name
Is answered in the negative by the Indiana University
High School Survey of Student Engagement released
August 17th. Even though 83% of respondents indicated
they would enroll in postsecondary education, they often
spent more time socializing, watching television, or
working than preparing for class. (High School
Survey of Student Engagement 2005)
Find out more
Case Study
ePortfolios Help Clayton State University
Assess Student Learning and Program Outcomes
By Martha Wicker,
Director of the Center for Instructional Development,
Clayton State University
Clayton State University’s core mission is to provide
superior career-oriented studies that will prepare its
students to succeed in the world of work in the 21st
century. A member of the Georgia University system
with an enrollment of approximately 5,700, Clayton
required its students to bring a laptop to campus as
early as 1998. Now Clayton is introducing ePortfolios
to campus, adding additional value to the students' use
of their computers and providing a mechanism to document
the outcomes of their education. Currently, we are using
the portfolios in our department of Dental Hygiene and
In the Department of Teacher Education.
To help assess student learning and program outcomes,
the University is using iWebfolio’s electronic portfolio
management system in Dental Hygiene and Teacher Education.
iWebfolio is a Web-based solution that enables our students
to store and present evidentiary files documenting their
educational and professional growth in a personalized,
flexible portfolio. iWebfolio also helps faculty members,
departments, and schools meet institutional and accrediting
goals, review student work, and provide feedback. SunGard
SCT offers the solution through a strategic alliance with
Nuventive.
Sharable assessment of student learning is becoming increasingly
important in response to a combination of forces including
accreditation guidelines, demands from prospective employers and
alumni, and competition for recruitment. Prior to implementing
iWebfolio, Clayton State used various forms of portfolios.
However, the assorted methods fell short in one way or another.
For example, there was not enough structure and the assignments
were not linked closely enough to competencies. In contrast,
iWebfolio has a reporting capability that helps us match
competencies with individual assignments.
Tech Notes
Katrina Articles and Resources for Campus IT
Campus Technology's coverage of the aftermath of
Hurricane Katrina includes articles and resources
focused on disaster planning and recovery for IT.
Read more
Reader Response
From the Reader Response Forum
In the wake of Hurricane Katrina share experiences, lessons learned,
and your opinions on disaster planning and recovery.