SIIA To Release Educational Gaming Best Practices Guide

The Software & Information Industry Association (SIIA) this month will release three new reports detailing attitudes toward 21st century learning, best practices for using games and simulations in schools, and trends surrounding mobile devices and online learning.

Among the publications to be unveiled at the show is the 2009 SIIA Vision K-20 Survey, a a research project that was part of the SIIA's Vision K-20 effort focused on developing a technology-based educational framework for K-12 schools, colleges, and universities. It's designed as a benchmarking tool for individual institutions and a national trends report focusing on 21st century learning, differentiated instruction, mobile/online access, assessment tools, enterprise support, and demographics.

SIIA will also release a publication called "Best Practices for Using Games and Simulations in the Classroom" and the "SIIA Trends Report on Education Technology: Mobile Devices, Online Learning and the States' Role."

Karen Billings, vice president of the SIIA Education Division, will reveal details of the new publications Jan. 23 at the FETC conference in Orlando, FL.

About the Author

David Nagel is the former editorial director of 1105 Media's Education Group and editor-in-chief of THE Journal, STEAM Universe, and Spaces4Learning. A 30-year publishing veteran, Nagel has led or contributed to dozens of technology, art, marketing, media, and business publications.

He can be reached at [email protected]. You can also connect with him on LinkedIn at https://www.linkedin.com/in/davidrnagel/ .


Featured

  • clock and neon light trails

    Don't Wait for the Clock to Run Out on Digital Accessibility

    Public universities with over 50,000 students face the looming April 24, 2026, deadline to comply with new Americans with Disabilities Act (ADA) Title II standards. The urgency many feel is warranted: Implementation timelines are tight and the scope of compliance is extensive.

  • Businessman holding Chatbot with binary code, message and data 3d rendering

    Anthropic Criticizes OpenAI Ad Strategy

    Anthropic recently launched a multi-million dollar Super Bowl advertising campaign criticizing OpenAI's decision to start showing ads within ChatGPT.

  • Abstract speed motion blur in vibrant colors

    3 Ed Tech Shifts that Will Define 2026

    The digital learning landscape is entering a new phase defined by rapid advances in artificial intelligence, rising expectations for the student experience, and increasing pressure to demonstrate quality and accountability in online education.

  • glowing brain above stacked coins

    The Higher Ed Playbook for AI Affordability

    Fulfilling the promise of AI in higher education does not require massive budgets or radical reinvention. By leveraging existing infrastructure, embracing edge and localized AI, collaborating across institutions, and embedding AI thoughtfully across the enterprise, universities can move from experimentation to impact.