Triseum Opens Online Store of Education Gaming Experiences

Triseum last week debuted its online hub for individuals interested in game-based learning. In addition, the company launched new versions of its calculus and art history games with increased functionality and new features.

First, Variant: Limits aims to make calculus more fun and engaging for students, since the subject is largely viewed with disdain. In the game, students are able to grasp and apply complex concepts like finite limits and continuity in a high-stakes 3D adventure.

Next, ARTé: Mecenas, which was created in collaboration with Texas A&M University, is an immersive art history video game that transports students to the 15th and 16th century Italian Renaissance to experience political, social and economic factors of the time period.

Both games are playable on a wide array of Windows and Mac OS computers, with ARTé: Mecenas now available to play on Google Chrome, according to information provided by the company.

Students can both games on Widows and Mac OS computers. Image: Triseum.

The new online store offers these games, and allows individuals to pre-order and test upcoming games in development.

"The game-based learning movement is on, and we are providing an opportunity for students, faculty, gamers and anyone who is passionate about transforming education to be part of it, from influencing game playability to the overall impact of games in and out of the classroom,” said André Thomas, CEO of Triseum and a professor at Texas A&M University, in a prepared statement. “It is an investment in the future of education and a chance to take an active part in revolutionizing the way we teach and learn at the highest levels."

The online store is now open (with registration required).

About the Author

Sri Ravipati is Web producer for THE Journal and Campus Technology. She can be reached at [email protected].

Featured

  • Complete College America Launches Center to Boost Data-Driven Student Success Strategies

    National nonprofit Complete College America (CCA) recently launched the Center for Leadership, Institutional Metrics, and Best Practices (CLIMB), with the goal of helping higher education institutions use data-driven strategies to improve student outcomes.

  • teacher

    6 Policy Recommendations for Incorporating AI in the Classroom

    The Southern Regional Education Board's Commission on AI in Education has published six recommendations for states on adopting artificial intelligence in schools, colleges, and universities. The guidance marks the commission's first release since it was established last February, with more recommendations planned in the coming year.

  • computer screen displaying a landline phone being unplugged from a single cord, with a modern office desk, keyboard, and subtle lighting in the background

    Microsoft to Discontinue Skype Services

    Microsoft has announced that it is shutting down service for its Skype telecommunications and video calling services on May 5, 2025.

  • Two figures, one male and one female, stand beside a transparent digital interface displaying AI symbols like neural networks, code, and a shield, against a clean blue gradient background.

    Report Makes Business Case for Responsible AI

    A new report commissioned by Microsoft and published last month by research firm IDC notes that 91% of organizations use AI tech and expect more than a 24% improvement in customer experience, business resilience, sustainability, and operational efficiency due to AI in 2024.