The burden is on universities to advance the culture of innovation, "to foster environments that accelerate learning and creativity" and "to create the conditions for innovation to happen," according to a new report released Wednesday by the New Media Consortium and the Educause Learning Initiative.
Makerspaces, wearable technologies and adaptive learning technologies are three of the six technologies that will have a profound impact on higher education within the next five years, according to the NMC Horizon Report: 2015 Higher Education Edition, released today by the New Media Consortium and the Educause Learning Initiative.
The University of Central Florida recently launched an initiative giving students and faculty anytime, anywhere, any-device access to instructional, research and administrative resources. Here's how.
Vanford has launched Sesh, a peer-to-peer on-demand tutoring app for iOS devices.
The tablet market experienced its first setback ever in the most recent quarter, falling year over year by more than 3 percent, according to preliminary data.
Lenovo is upgrading its education-oriented ThinkPad 11e series. The company reported its ThinkPad Yoga 11e and more traditional laptop-style ThinkPad 11e models would now include software intended to improve student collaboration and productivity.
Two doctoral students in linguistics at the University of Colorado Boulder have created a gesture-based language learning game for the iPad and iPhone.
Apple is making something of a comeback in the smart phone market. While Google's Android OS continues to be — by far — the most widespread handset operating system overall, among individual vendors, Apple has pushed itself into a dead heat with No. 1 manufacturer Samsung.
By taking a close look at usage patterns in a new academic commons, researchers at Georgia Tech were able to fine-tune the space for students' mobile lifestyle.
Mobile dominates the strategic technologies that higher education is paying attention to and likely to invest in for 2015.