VR Headsets See Significant Growth

Shipments of virtual reality headsets went up more than 50 percent in the first quarter of 2021 compared with the same period last year, according to a new report. Facebook, which has owned Oculus since 2014, was one of the key driving factors.

According to information released by market research firm IDC, shipments of VR headsets grew 52.4 percent in Q1 2021. For the year, IDC is forecasting somewhat lower growth as a result of component shortages impacting all areas of technology. For the year, IDC predicted headset shipments of about 7.15 million, with compound annual growth through 2025 anticipated at 41.4 percent. Headset shipments are expected to hit 28.6 million units in 2025.

"Oculus has single-handedly driven growth in the market as the company managed to capture almost two thirds share of global VR headset shipments during the quarter," said Jitesh Ubrani, research manager for IDC's Mobile and Consumer Device Trackers, in a prepared statement. "While the company currently dominates the consumer segment it faces competition in the commercial segment and its lack of presence in China leaves an opportunity for local brands as well as brands that can cater to businesses."

According to IDC’s Worldwide Quarterly Augmented and Virtual Reality Headset Tracker: “Standalone headsets, which feature an all-encompassing design such as the Oculus Quest 2 or the HTC Vive Focus, accounted for the vast majority of shipments, capturing 82.7 percent share during the quarter, up from 50.5 percent in the first quarter of 2020. The growing popularity of gaming, as well as fitness, has helped spread consumer awareness of VR, while companies like Facebook have made the tech more accessible.”

Tom Mainelli, group vice president, Device & Consumer Research at IDC, said VR is playing an increasingly important role in “driving next-generation collaboration, training, and digital events."

For more information, visit IDC’s Worldwide Quarterly Augmented and Virtual Reality Headset Tracker.

About the Author

David Nagel is the former editorial director of 1105 Media's Education Group and editor-in-chief of THE Journal, STEAM Universe, and Spaces4Learning. A 30-year publishing veteran, Nagel has led or contributed to dozens of technology, art, marketing, media, and business publications.

He can be reached at [email protected]. You can also connect with him on LinkedIn at https://www.linkedin.com/in/davidrnagel/ .


Featured

  • hand typing on laptop with security and email icons

    Copilot Gets Expanded Role in Office, Outlook, and Security

    Microsoft has doubled down on its Copilot strategy, announcing new agents and capabilities that bring deeper intelligence and automation to everyday workflows in Microsoft 365.

  • large group of college students sitting on an academic quad

    Student Readiness: Learning to Learn

    Melissa Loble, Instructure's chief academic officer, recommends a focus on 'readiness' as a broader concept as we try to understand how to build meaningful education experiences that can form a bridge from the university to the workplace. Here, we ask Loble what readiness is and how to offer students the ability to 'learn to learn'.

  • glowing crystal ball with network connections

    Call for Opinions: 2026 Predictions for Higher Ed IT

    How will the technology landscape in higher education change in the coming year? We're inviting our readership to weigh in with their predictions, wishes, or worries for 2026.

  • Abstract speed motion blur in vibrant colors

    3 Ed Tech Shifts that Will Define 2026

    The digital learning landscape is entering a new phase defined by rapid advances in artificial intelligence, rising expectations for the student experience, and increasing pressure to demonstrate quality and accountability in online education.