Video doesn't need to be a passive medium. Here's how to keep students watching and make them feel like they have a stake in their own learning outcomes.
Oklahoma State University's first inaugural "Virtual + Augmented Reality Hackathon" hosted January 26-27 by the Mixed Reality Lab in the university's College of Human Sciences gave students and the community a chance to tackle real-world problems using AR and VR tools, while offering researchers a glimpse into the ways teams work with digital media tools.
Towson University's EduCycle technology recycling program reconditions and redeploys computers that would otherwise end up in the e-waste pile. Volunteers from local schools and underserved communities help perform the refurbishing work, gaining hands-on computer skills while earning service-learning hours.
A dedicated space in the University of Oklahoma's Bizzell Memorial Library connects community members to cutting-edge digital tools they can use in new learning experiences and innovative knowledge creation.
While no one can reliably predict the future, these four forecasting methods will help you anticipate trends and spur more collaborative thinking.
Implementing a digital signage network on campus comes down to collaboration and communication — and working with stakeholders to get the content right.
What education technologies and trends will have the most impact in the coming year? We asked four higher ed IT leaders for their take.
Hobsons VP for Research Ellen Wagner provides an update on the Predictive Analytics Reporting Framework (PAR), as well as her vision of more general directions in predictive analytics for education.
A higher education technology leader offers his take on three transformative themes that will dominate in colleges and universities for 2018.
Digital signage can improve the way students, faculty, staff and visitors interact with a university campus, offering relevent and timely information in a targeted, helpful manner.