Quality instructional videos require a balance of content, design, teaching style and more. Here are six factors to consider.
Ball State University has been exploring virtual reality since the early days of Second Life. CT talks with Vice President for Information Technology Phil Repp about how our hyper reality has changed.
The concerns relayed in this year's Campus Computing Project survey results reflect ongoing struggles with budget, user preparation and security.
Data generated by the University of Nevada Las Vegas' AV systems is helping reduce costs and improve service delivery in the classroom. Here's how.
What happens when you mix a high-end technology sandbox loaded with ample, cutting-edge digital media tools and production facilities with some of the world's brightest students and most innovative faculty? Andy Phelps talks about MAGIC at RIT.
Thanks to the popularity of services like Amazon Prime and Google Express, colleges and universities are seeing more package deliveries than ever before. Here's how technology is helping mailrooms cope.
When the 2015 Union Cycliste Internationale Road World Championships came to the Virginia Commonwealth University campus, the university embarked on a networked, multimedia, trans-disciplinary exploration of the event — creating a unique learning experience for students.
Electronic portfolio experts from colleges and universities across the country offer their key considerations for choosing a campuswide e-portfolio system.
An update on Oklahoma State University's recent expansion of its Mixed Reality Lab and how the inclusion of mixed reality in the curriculum at OSU is impacting design students.
Educause's annual roundup of the most pressing issues in higher ed technology highlights data issues, digital transformation of learning and "next-generation" use of IT.