The marketplace for augmented reality, virtual reality, and mixed reality technologies may be heating up. Daniel Christian, a senior instructional designer at Calvin College observes that significant R&D investments, product development, and more powerful enabling technologies are setting the stage for new AR/VR/MR initiatives in higher education.
Advanced research and education networks can be a tremendous resource for colleges and universities both large and small. So why doesn't every school take part?
The new "Virtually Inspired" website will bring together the latest deployments of cutting-edge online learning technologies.
Harvard and UC Berkeley share two different approaches to helping online business school students feel like they're attending class in person.
Notre Dame and George Washington University mobile experts share their experience with getting non-technical students involved with app development.
At the Campus Technology conference in Boston, Stephen Downes explained the difference between innovation and transformation.
This week's Campus Technology 2016 conference offered a wealth of ideas, conversations and commentary. Here are five takeaways.
Technology has the potential to solve the affordability and access problem in higher education, according to the author of Revolution in Higher Education.
Technology leaders from universities with large lecture capture implementations share their advice for rolling out the technology at scale.
By creating a centralized Office of Analytics and developing a flexible analytics platform, the University of Maryland University College has leveraged data to reduce recruiting expenses, increase course completion and student persistence rates, and inform university policy.