Internet2, the technology community devoted to advancing research and education, celebrates its 20th anniversary next month.
While the structure of AV design, support and installation departments varies by institution, here's a way to quantify your staffing needs.
Campus Technology's first-ever Teaching with Technology survey found that faculty have an overwhelmingly positive outlook on tech in the classroom.
From wearables, to smart objects and environments, to sensor networks, and more, our choices for connecting with the Internet of Things are increasing exponentially. We are now beginning to speak in terms of the Internet of Everything. CT asked Robbie K. Melton, associate vice chancellor for mobile and emerging technologies at the Tennessee Board of Regents, for some advice and insight for higher education institutions as they explore the unique applications of the IoE in education.
When an American company outsources work to an Indian firm, plenty of IT professionals bemoan how management is willing to bury middle-class jobs in pursuit of profits. But what if the organization doing the outsourcing is a public university?
Eddie Maloney, executive director of Georgetown's Center for New Designs in Learning and Scholarship, makes the case for a new academic discipline built around the study of educational technology, learning analytics and instructional design.
Four years after the launch of edX, the data generated by massive open online courses still mystifies many institutions. Could inter-university collaboration unlock the secrets to better course delivery?
Marshall University history students have the opportunity to contribute to the digital commons through Clio, a free tool that highlights thousands of historical and cultural sites throughout the United States, curated by the crowd.
The CISO role in higher education is evolving, putting more emphasis on enterprise risk management and policy development.
A recent learning space renovation at Indiana University focused on informal learning, collaborative technology and sharing ideas and content across multiple devices and users.