In a recent interview, Annette Zimmermann, research director at Gartner, shared her outlook for the wearable mobile device market in 2015 and beyond.
The creators of a robotic garden from MIT are hoping it becomes a tool to encourage students — especially girls — to understand more about algorithms and programming.
Hypertext Transfer Protocol version 2 is, at long last, a done deal.
A new system designed and implemented by N2N Services will make a number of new features available to students and faculty.
Absolute Software has introduced the Device Freeze Offline Policy, a new security feature for its Absolute Computrace tracking product for computers, laptops, tablets and smartphones.
Students at the University of Utah, along with local high school students, will have the opportunity to participate in a Microsoft Mobile Application & Analytics Challenge beginning this March.
Faced with the ever-growing wireless needs of students and faculty, savvy colleges and universities are future-proofing their networks with the new 802.11ac standard.
The burden is on universities to advance the culture of innovation, "to foster environments that accelerate learning and creativity" and "to create the conditions for innovation to happen," according to a new report released Wednesday by the New Media Consortium and the Educause Learning Initiative.
Makerspaces, wearable technologies and adaptive learning technologies are three of the six technologies that will have a profound impact on higher education within the next five years, according to the NMC Horizon Report: 2015 Higher Education Edition, released today by the New Media Consortium and the Educause Learning Initiative.
The University of Central Florida recently launched an initiative giving students and faculty anytime, anywhere, any-device access to instructional, research and administrative resources. Here's how.