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Mobile Computing Articles

Welcome to Campus Technology's article listing page for mobile computing in higher education institutions.


Led by Watches, Wearables Market Expected to Nearly Double by 2021

According to the latest prediction from International Data Corp., the worldwide wearables market will increase 20.4 percent this year compared to 2016, and nearly double by 2021 — reaching a total of 240.1 million units shipped that year.

BASU to Hand Out Free Alarms to College Students

BASU, a company that manufactures portable safety devices, is handing out its eAlarm for free to full- and part-time college students ahead of the upcoming academic year.

ClearScholar Deploys Content Targeting Tech in Mobile Platform

Student engagement and safety platform ClearScholar Friday launched a new feature set for institutions that leverages student data to deliver targeted content to individual students. ClearScholar Align, as the solution is called, works by combining data from disparate college systems to build individual student “personas" that enable administrators to broadly and narrowly deliver content to students.

Top Hat Launches Courseware Online Marketplace for Higher Ed

The marketplace aims to take on textbook publishers by offering students a more affordable and engaging option for courseware than traditional textbooks. Higher ed instructors can utilize the marketplace to flip their classrooms, launch hybrid courses, gamify lessons and amplify student comprehension and engagement with digital, dynamic educational content created by other educators.

Report: We Don't Need More Financial Aid; We Need Better Processes

A new report from Tyton Partners examines how students "get lost" in the financial aid process and how institutions can become more "student-centered" for better outcomes without "adding a single dollar" to the amount of financial aid they make available.

Q1 VR Headset Shipments Display a Bright Future

Oculus Rift is out, but Oculus is in. Even as Facebook's virtual reality system had just 99,000 shipments during the first quarter of 2017, the Oculus deal with Samsung drove the latter company's shipments to five times as many units over the same period.



Apple Swift Draws Support from Robotics, Drone Makers

Lego Education said it would be pairing Mindstorms Education EV3 with the Swift Playgrounds learning platform to allow students to program their Lego Mindstorms robots and other creations with motors and sensors.

IoT to Represent More Than Half of Connected Device Landscape by 2021

The total number of devices connected to IP networks is projected to be three times the global population by 2021. Internet of things (IoT) technologies specifically are expected to represent more than half of the total 27.1 billion devices and connections.

Wearables Market Continues Kick in First Quarter

According to the latest device tracker from International Data Corporation, United States-based Apple and China-based smartphone maker Xiaomi have edged out the wearables leader Fitbit.

APLU Urges Campuses to Consider Use of Body-Worn Cameras

The Association of Public and Land-grant Universities (APLU) Thursday issued a policy brief advocating for the use of body-worn cameras (BWCs) for campus police departments. The report outlines the benefits, considerations and best practices for BWCs for campus leaders.