A new initiative to test out competency-based learning for training middle and high school teachers in science and math has shown enough mastery to gain the "informal" approval of the state where it's located.
GitHub, a popular web-based repository of software source code and other computer files, has launched a new community forum for teachers and students who use GitHub in the classroom.
Vincennes University has adopted a new platform designed to connect students with opportunities in STEM careers and education.
A summer program at Stanford University introduced high school girls to artificial intelligence.
Virtual labs have done a decent job of introducing students to scientific work and allowing them to simulate experiments in the absence of a physical lab. However, a faculty member at Stony Brook University said she believes virtual labs could do more, and she intends to apply gamification to find out whether its use could expand how science is practiced online.
A summer-time enrichment experience for high schoolers at Penn State has taken on a heightened level of excitement with the use of the same development toolset behind the global phenom Pokémon Go.
Middle school girls received a major dose of real-life engineering exposure during four week-long camps that took place this summer at the University of California, Berkeley.
Three STEM education programs at MIT received the gift to support ongoing efforts that connect underrepresented youth to opportunities in the computer science and engineering fields.
A new consortium at Carnegie Mellon University will bring together researchers and representatives from industry, government and professional associations to collaborate on initiatives in the field of 3D printing, otherwise known as "additive manufacturing."
After a two-year hiatus, Texas A&M University's SMaRT Camp for high school math students is back.