Higher Ed Architect: Residence Halls Should Add Gaming Spaces

A rendering of the gaming space at the University of Colorado Boulder Williams Village East residence hall

A rendering of the gaming space at the University of Colorado Boulder Williams Village East residence hall. Source: KWK Architects

Forget about lazy rivers or robotic meal delivery. Now, if the residence halls lack an esports gaming space, according to one architectural firm, students could feel deprived.

"Everything has evolved toward high-tech in today's learning environments, and student housing must keep pace," said KWK Architects Principal Javier Esteban, in a statement. "Majors have been created with gaming theory and design in mind, and scholarships are offered to student athletes who excel at esports."

According to Esteban, with esports evolving into an alternative to the school football team, student housing needs to address both casual and avid gamers' needs.

"It's important to keep students engaged with each other," said Esteban. "So, today's housing space has to offer communal areas where gamers can join forces to experience play and establish connections with others. Those common areas need to be developed alongside thoughtfully designed individual living spaces."

The focus is on connectivity and modularity. First, advised Esteban, common areas and student rooms will require high-speed internet service, reliable WiFi and an absence of "dead spots" in coverage. Also essential: numerous electrical outlets and USB ports in both common areas and student rooms.

Second, added KWK Architect Interior Designer Megan Bogener, "Comfortable and easily movable furniture is essential." As she explained, "Whether it's for gaming or for studying together, students want to be able to form pods with their sofas and chairs, adjust walls to right-size their space and plug in or charge up wherever they are playing or studying."

The gaming space itself should "ideally" include large-screen, wall-mounted monitors and a way for students to darken the environment.

The gaming area at the University of Colorado Boulder's new Williams Village East residence hall

The gaming area at the University of Colorado Boulder's new Williams Village East residence hall. Source: University of Colorado Boulder

One example is the University of Colorado Boulder, where the Williams Village East residence hall opened in the fall with gaming gear (and sustainable amenities that could earn it LEED Platinum certification). The space, designed by experts at both KWK and alm2s, includes a first-floor gaming area with a wall-mounted display hooked up to a Sony PlayStation 4 and Nintendo Switch. A sectional sofa surrounding the display can be reconfigured. For those who prefer their games in analog form rather than digital, there's a ping-pong table and a pool table. The residence hall accommodates 700 students, primarily freshmen, in a 178,000 square-foot structure.

About the Author

Dian Schaffhauser is a former senior contributing editor for 1105 Media's education publications THE Journal, Campus Technology and Spaces4Learning.

Featured

  • abstract illustration of a glowing AI-themed bar graph on a dark digital background with circuit patterns

    Stanford 2025 AI Index Reveals Surge in Adoption, Investment, and Global Impact as Trust and Regulation Lag Behind

    Stanford University's Institute for Human-Centered Artificial Intelligence (HAI) has released its AI Index Report 2025, measuring AI's diverse impacts over the past year.

  • modern college building with circuit and brain motifs

    Anthropic Launches Claude for Education

    Anthropic has announced a version of its Claude AI assistant tailored for higher education institutions. Claude for Education "gives academic institutions secure, reliable AI access for their entire community," the company said, to enable colleges and universities to develop and implement AI-enabled approaches across teaching, learning, and administration.

  • lightbulb

    Call for Speakers Now Open for Tech Tactics in Education: Overcoming Roadblocks to Innovation

    The annual virtual conference from the producers of Campus Technology and THE Journal will return on September 25, 2025, with a focus on emerging trends in cybersecurity, data privacy, AI implementation, IT leadership, building resilience, and more.

  • From Fire TV to Signage Stick: University of Utah's Digital Signage Evolution

    Jake Sorensen, who oversees sponsorship and advertising and Student Media in Auxiliary Business Development at the University of Utah, has navigated the digital signage landscape for nearly 15 years. He was managing hundreds of devices on campus that were incompatible with digital signage requirements and needed a solution that was reliable and lowered labor costs. The Amazon Signage Stick, specifically engineered for digital signage applications, gave him the stability and design functionality the University of Utah needed, along with the assurance of long-term support.