Digital Media


Campus Newspapers to Begin Publishing Weekly Snapchat Stories

College news teams are joining the ranks of The New York Times, The Washington Post, Buzzfeed and other major news outlets through a new partnership with Snapchat that allows them monetize digital stories.

Report: Time for a Digital Literacy Reboot in College

Report: Time for a Digital Literacy Reboot in College

It's not enough for a student just to be able to use a technology; he or she must also be able to reflect, imagine and understand implications of decisions as part of doing a task or producing an object that otherwise wouldn't be possible without the technology.

Course Market Delivers Alternative Credentials and Certificates to Higher Ed

Ed tech companies Instructure, iDesign and Credly have partnered on Course Market, an online marketplace that works with higher education institutions to deliver workforce-relevant credentials and certificates to working learners.  

Microsoft Debuts Budget-Friendly Acer and HP Mixed Reality Headsets

Microsoft finally introduced two mixed reality (MR) branded headsets (in developer editions) this week in the Microsoft Store.

Social VR Platform AltspaceVR Says Goodbye

With around 35,000 active monthly users, AltspaceVR is shutting down due to financial difficulty.

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Zagg Introduces Wired Keyboard for iOS Devices

Zagg, a Salt Lake City-based mobile device accessories company, today has introduced a wired keyboard for all Apple iOS devices with a Lightning connector.

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zSpace Expands CTE Offerings with Auto Training Program

zSpace, a Silicon Valley-based mixed reality education company, unveiled at ISTE new additions to its career and technology education (CTE) applications. The interactive GTA Virtual Automotive Training courses use zSpace’s mixed reality environment to give students hands-on experience with all the essentials of auto mechanics.

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Apple Swift Draws Support from Robotics, Drone Makers

Lego Education said it would be pairing Mindstorms Education EV3 with the Swift Playgrounds learning platform to allow students to program their Lego Mindstorms robots and other creations with motors and sensors.

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You've Been Hacked! Explaining Cybersecurity to Students in an Interconnected Era

Computer hackers, also known as cybercriminals, are infiltrating our world with ever-increasing sophistication. It is critical that students understand both the benefits and risks of their devices — especially their smartphones. Educators have an important role to play in helping students understand and safely navigate an internet-connected world.

ThingLink Adds Filter Search to Interactive Digital Media Platform

Millions of classrooms worldwide using ThingLink image and video editors to create interactive digital content can now tap search filters on platform.