Digital Media


Ed Map, VitalSource Forge New Partnership to Expand Digital Content Offerings

The partnership will add VitalSource’s complete suite of offerings to Ed Map’s OPENVUE platform and its services, to expand course material offerings beyond eTextbooks.

VR, AR, and the Internet of Things: Life Beyond Second Life

Ball State University has been exploring virtual reality since the early days of Second Life. CT talks with Vice President for Information Technology Phil Repp about how our hyper reality has changed.

Report: Worldwide Tablet Shipments Will Decline This Year, Rebound in 2018

Worldwide tablet shipments are expected to decline by 12 percent for the rest of 2016, rounding out the year at 182.3 million shipments, according to a new forecast from the International Data Corporation (IDC) Worldwide Quarterly Tablet Tracker.

Kadenze Adds Accredited Tracks to Online Arts Ed

A company that launched an online learning service last year specifically to deliver arts-oriented instruction has begun offering specialized certifications in partnership with a number of institutes, colleges and universities.

MAGIC at RIT: Engineering the 'Happy Accident'

What happens when you mix a high-end technology sandbox loaded with ample, cutting-edge digital media tools and production facilities with some of the world's brightest students and most innovative faculty? Andy Phelps talks about MAGIC at RIT.

Long Road Ahead for Digital Literacy in Higher Ed

A new report on digital literacy from the New Media Consortium examines the current landscape of digital literacy initiatives, revealing a need for consensus on definitions and best practices in higher education.

South Dakota College Students Use Pokemon Go to Teach STEM to Fourth Graders

Did you know that Pikachu, Squirtle, Eevee and Mewtwo can help teach science, technology, engineering and math (STEM) concepts to elementary school kids? The popular Pokémon Go characters are part of a project at Dakota State University (DSU) in Madison, SD. Juniors in a technology in education class used the smartphone-based augmented reality game late last month to teach local fourth graders concepts such as photosynthesis, gravity and the transformation of electricity.

E-Mail Gets Archivist Attention

The preservation of digital messages is the challenge being taken up by a new consortium of universities, companies and other organizations.

Cal State U Adopts Video Platform to Support Online Ed

The California State University System has adopted a new video platform to support online teaching and learning throughout the state.

A Return to Best Practices for Teaching Online

Is the distinction between online learning and campus-based instruction disappearing? Asking faculty to move their courses online may be deceptively simple. That's why co-authors Judith Boettcher and Rita-Marie Conrad have refined a list of 14 best practices based on core learning principles to help faculty succeed in creating effective online courses.

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