A new podcast series examines all things open educational resources (OER) — from the changing role of content in the classroom to how OER is being used in courses and its impact on students.
Virtual reality (VR) has found its way into the educational space, and by all indications, it’s here to stay. Since VR glasses can be obtained for as low as $10 apiece, cost is becoming less of an issue. Here are three guidelines toward introducing VR in e-learning courses.
Many colleges and universities are using immersive technologies to engage and draw in prospective students. The Savannah College of the Arts in Georgia is a longtime leader in AR/VR admissions and recruiting strategies. Campus Technology recently spoke with Dave Hanak, SCAD’s executive director of interactive services, to find out some helpful tips to scale up institutional outreach efforts with immersive technologies.
From its founding in 2012 with an "Invitation 2 Innovate" (i2i), to the premier this week of a new conference on open innovation, Lone Star College-University Park has innovation in its DNA. Here, CT speaks with the college’s chief strategist for innovation and research.
The artificial intelligence (AI) market in the United States education sector is expected to grow at a compound annual growth rate of 47.5 percent during the period 2017-2021, according to a new report by market research firm Research and Markets.
Next week, a number of higher education institutions will be participating in Open Education Week, an annual awareness campaign for free and open educational opportunities. Launched in 2012, the event attracts hundreds of contributors from nearly 50 different countries and participants from more than 130 countries.
This week, Apple released a slew of product updates that included a more affordable iPad device with an enhanced display.
A $200 education bundle introduced last month by Apple gives buyers access to the regular versions of five applications used in video and music production.
The University of California, Berkeley has received a corporate gift from a nearby virtual reality company to open a new collaboration space dedicated to research in augmented and virtual reality (AR/VR), as well as support faculty and students through making scholarships available.
In a followup interview about MAGIC Spell Studios at the Rochester Institute of Technology, Andy Phelps discusses how to offer students real-world experience in digital media development and publishing — experience based on the newest technology innovation and trends.