An assistant professor of mechanical engineering at Carnegie Mellon University (CMU) is using Minecraft to teach her students about the properties of building materials.
With around 35,000 active monthly users, AltspaceVR is shutting down due to financial difficulty.
Kahoot!, the popular game-based learning platform, has added $10 million of funding to its series A financing round, the company said Wednesday. A group of new private investors from Norway, where Kahoot! is based, led this series A extension funding round, joining current investors Microsoft Ventures, Creandum and Northzone.
The third annual Maker Faire San Diego, Oct. 7-8, in Balboa Park, is now open for entries. This family friendly, two-day event, 10 a.m.-6 p.m., welcomes a variety of diverse, out-of-the-box ideas from makers, inventors, tinkerers, do-it-yourselfers and hackers.
The marketplace aims to take on textbook publishers by offering students a more affordable and engaging option for courseware than traditional textbooks. Higher ed instructors can utilize the marketplace to flip their classrooms, launch hybrid courses, gamify lessons and amplify student comprehension and engagement with digital, dynamic educational content created by other educators.
Oculus Rift is out, but Oculus is in. Even as Facebook's virtual reality system had just 99,000 shipments during the first quarter of 2017, the Oculus deal with Samsung drove the latter company's shipments to five times as many units over the same period.
Miami-Dade County Public Schools, CareerSource South Florida and TechLaunch @FVI teamed up to bring coding bootcamps to the next-generation workforce in Miami this summer.
The online learning company is letting users preview its upcoming virtual reality content developer nanodegree program — available for free use June 8 through June 11.
The University of California, San Diego last month opened the doors to its Virtual Reality (VR) Lab, a facility for undergraduate students to create content for virtual environments.
Jaclyn Gerstein will be presenting at two sessions during the ISTE conference: “A Framework for Maker Education: Frontloading and Reflecting on Maker Experiences,” on Sunday, June 25; and “Design Thinking and Universal Design for Learning for Makerspaces, STEM and STEAM” on Monday, June 26.