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Esports in Colleges & Universities: Articles & Resources


U of Utah Offers Unity Certification to Game Design Students

Game design students at the University of Utah now have the opportunity to become a Unity Certified Developer for free.

U Nevada Las Vegas Opening Lab Dedicated to E-Sports

The International Gaming Institute at the University of Nevada Las Vegas will help students explore the segment of video game culture that brings players and spectators together physically and virtually for massive video game competitions.

Penn State Program Intros Teens to Software Behind Pokémon Go

A summer-time enrichment experience for high schoolers at Penn State has taken on a heightened level of excitement with the use of the same development toolset behind the global phenom Pokémon Go.

Top 7 Campus Technology Stories in June

From gamification to makerspaces, here's what was trending on our website last month.

Research Suggests Students Learn More When Working Together in Virtual Reality Games

With the help of a virtual reality game their professor created, some students at Cornell University have gathered evidence that interacting with other people in a game-playing atmosphere may help them learn more.

What to See at Campus Technology 2016

At this year's Campus Technology Conference in Boston, learn about wearables, gamification, solutions-based IT and the future of technology in higher education.

Texas A&M Develops Art History Video Game

Faculty and students at Texas A&M University have created a video game designed to supplement a college-level art history course.

12 Tips for Gamifying a Course

Experts share their best advice for incorporating digital games in the college classroom.

A Moodle Plug-in for Gamified, Individualized Learning

North Carolina State University has developed a gamification tool that allows students to follow their own paths through coursework.

Carnegie Mellon and Disney Develop RFID Tagging for Real-Time Interactivity

The signals from radio-frequency identification tags can make physical objects interactive.