MOOCs, Blended Learning, Online Learning & Flipped Classrooms


Examity Intros Mobile ID Verification

Online proctoring company Examity is introducing a mobile authentication product that will allow test-takers to use their smartphones for identity verification.

Intellify and Learning House Partnership Focuses on Data and Retention

Intellify Learning and The Learning House are collaborating to expand data analytics for online learning programs.

edX Retiring Original MIT Circuits and Electronics Course

Starting this week the original course that thrust MIT into the annals of MOOC history will exist no longer — although an updated version will continue being available.

Report: Alternative Credentials Still Mostly a Hit-and-Miss Process

A new report explores how colleges and universities define alternative credentials and work with their incoming students to issue credit for their prior learning.

American Public U Adds CBE to Online Mix

The new "Momentum" offerings allow students to master competencies and move through course materials at their own pace without being held back by limitations on how much they can accomplish in a term.



24/7 Help for the Online Student

Two institutions share their experiences rolling out online tutoring services, from garnering faculty and student buy-in to analyzing usage data and measuring outcomes.

Report: Courseware, Learning Analytics See Most Acquisitions in Ed Tech Market

Consulting and research firm Adventures released its 2017 Higher Education Technology Landscape Report, which provides ongoing analysis of the technology market to support higher education decision-makers tasked with choosing products from hundreds of vendors.

Researchers Point to Paradigm Shift in Flipped Learning

The Flipped Learning Global Initiative, an international coalition of educators, researchers, technologists, professional development providers and education leaders, has declared a new era in flipped learning, designated "Flipped Learning 3.0."

Technology and the Future of Online Learning

As online learning continues to evolve, technologies like gamification and simulation are poised to advance student engagement and success.

It's Accessible and Affordable: Immersive Media in Higher Education

CT talks with Penn State University Director of Education Technology Kyle Bowen about the directions immersive media has been taking in higher education and the practices that are making 3D, VR, AR, and 360 video technologies accessible for faculty and students.

Campus Technology News

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