Virtual reality devices will grow by nearly 85 percent for the next five years, driven in large part by gaming and educational applications, according to a new report from ABI Research.
Yale School of Management's Center for Customer Insights has implemented an experiential learning platform a part of the school's Discovery Projects initiative.
Providing more support for instructors may improve the student experience in massive open online courses, according to a study conducted by researchers from Penn State and the University of Central Florida.
According to initial results from recent pilot, digital game-based learning improved student engagement and self-efficacy in writing courses at 14 colleges and universities.
MindTap Math Foundations is meant to address what students said is the biggest challenge they have in being ready for college: lack of time.
AVTeq has launched the Tablet Charging Cart, a mobile cart capable of charging as many as 48 devices.
Kaltura has updated its video education platform to include an interactive video quizzing tool.
Researchers can now access de-identified learning data from more than 230 massive open online courses (MOOCs) hosted on Instructure's Canvas Network.
Academic Partnerships is now accepting applications for its semiannual Faculty Research Grant program.
Instructional design support firm iDesignEDU will partner with Instructure to help colleges and universities build and develop online courses.