21st Century Teaching & Learning Resources


gaming at UCI eSports arena

UC Irvine Offering Scholarships for Gamers, Building Gaming Arena and Webcasting Studio

University of California, Irvine is launching a new e-sports initiative this fall, which it's describing as "the first of its kind at a public research university."

Washington State U Tests Napping Pods

Washington State University has begun testing out a "napping pod" as part of a transformation of its student recreation hub.

PaGamO Offers Free Gamification for Teachers

BoniO is making a beta version of its social gaming platform, PaGamO, available for free to teachers in the United States.

Oculus Rift for education

Oculus Rift Begins Shipping

Rift has arrived. Oculus announced in a blog that it had begun shipping its virtual reality (VR) headset first to those who invested in its idea through Kickstarter. Next, pre-ordered Rifts will ship out, starting "mid-week."

U Toronto Makes Course Eval System Available to other Institutions

An innovative course evaluation system that the University of Toronto has used for some time will now be marketed to other colleges and universities.

eThink Integrates Moodle, CampusAnyware SIS

eThink Education, a provider of technology management services for the open source Moodle learning management system, has integrated its eThink Moodle product with the EDC Technology's CampusAnyware student information system.

Explain Everything Debuts New Whiteboard App for iPads

Explain Everything has updated the Explain Everything Collaborative Whiteboard, an iOS app designed specifically for use in education.

Blackboard Partners with ReadSpeaker for Text-to-Speech Tech

ReadSpeaker has partnered with Blackboard to make its text-to-speech technology more available to students around the world.

Penn State Opens Maker Commons

Penn State students and faculty all over the world can now design and 3D print their own materials at a new 3D printing lab known as the Maker Commons.

Faculty, Students Disagree on Digital Content Usage Savvy

In spite of seemingly unlimited sources of reusable multimedia content available online, digital literacy is still a struggle in higher education.

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