Today's colleges and universities face an ever-increasing demand for bandwidth in residential networks. And as schools upgrade tech infrastructure, increase ResNet funding, bolster bandwidth and/or consider outsourcing, they are increasingly "on the lookout for ways to improve the value and performance of their ResNet to meet student demand," according to the 2015 State of ResNet Report.
2U wants to nail the coffin shut on certain beliefs that persist in the realm of online degrees in its latest impact report.
The volume of data captured by the Internet of Things (IoT) will exceed 1.6 zettabytes by 2020, according to a recent forecast from ABI Research.
Global PC shipments continued their decline in the first quarter of 2015, totaling 71 million units, according to a new report from Gartner. That total represents a 5.2 percent drop compared to the first quarter of 2014.
While most agree that the flipped classroom model benefits learning, researchers are delving into the details and exploring the many facets of a flip.
Online education is good for the planet and good for the student, according to a new study by sustainability scientists at Arizona State University and Dell.
This year's " Money Matters on Campus" survey questioned 43,000 college students across institutions in the United States about their money practices for the third year in a row, and the results were eye-popping.
College students understand when it's inappropriate to read or send text messages, such as while sitting on the toilet or having sex, but many of them can't resist the temptation to do it anyway, according to a new study from Penn State researchers.
The number of students who are choosing to rent their course materials is on the rise and their use of digital course materials is also increasing, according to a new report from OnCampus Research.
Score one for gamers. An experiment at Brown University has found a correlation between people who frequently play video games and their ability to retain learning about two quickly learned visual activities.