IMMERSE: AR/VR, IoT and Mobile Technologies for the Untethered Educator

Virtual reality, augmented reality, mixed reality, wearables and mobile devices are changing the way we communicate and the way students learn. IMMERSE covers this fast-paced realm, helping IT professionals and educators alike stay current on key trends, cutting-edge products and pioneering projects enabling immersive, engaging experiences for today's tech-savvy students. Published twice monthly.
Free subscription for qualified higher education professionals

Smartphone Addiction Is Normal Need to Connect on Overdrive (02/20/18)

Stanford Project Digitizes Bone Fragments for Classroom Use (02/06/18)

Survey: 94% of Students Want to Use Their Cell Phones in Class (01/16/18)

Student Creates Voice Recognition System Using Amazon Echo to Get Around Campus (12/12/17)

Amazon Intros Alexa for Business (12/05/17)

Creating a Space for Digital Media Innovation (11/28/17)

NC State Transforms Physics Lab with Smartphones (11/07/17)

WPI Researchers Use HoloLens to Visualize Complex Biological Networks (10/17/17)

Colleges Using AR/VR to Educate Homeowners on Disaster Clean-up (10/03/17)

Nursing Ed Using More Virtual Simulation, Other New Tech (09/19/17)

Georgia Tech Launches Facility for Remote Users to Control Robot Swarms (09/05/17)

3-Screen AR System Coming Soon to Higher Ed (08/15/17)

Stanford Launches Platform Lab for Centralized Control of Autonomous Cars, Drones (08/01/17)

7 Tips for Getting Started with VR/AR (06/20/17)

Maine Department of Education to Host VR Expo for Educators (06/06/17)

6 VR Trends to Watch in Education (05/16/17)

The Impact of Virtual Reality on Learning (05/02/17)

Global Initiative to Open 50 Virtual and Augmented Reality Labs (04/18/17)

Scaling Up Admissions and Recruiting With AR (04/04/17)

Immersive Education: AR Comes of Age (03/21/17)

When Virtual Reality Meets the Classroom (03/07/17)

Understanding Social Immersion, Improving Instructional Design Are Vital to Keeping VR Around (02/21/17)

East Carolina U Taps Virtual, Mixed Reality to Instruct Future Teachers (02/07/17)

4 Technologies Making News in 2017 (01/24/17)

Cool Learning: Gaming Studio Creates Unique Space for Students to Live and Learn at Duke University (01/10/17)

Campus Technology News

Sign up for our newsletter.

I agree to this site's Privacy Policy.